The Common Misunderstanding About KMP
Kotlin Multiplatform is often described as write once and run everywhere. That statement is only partially true. Many developers assume that if they are using Windows, they can build and run Android, iOS, desktop, and web targets all from the same machine. This is where problems start. The reality is simpler and more strict. Kotlin Multiplatform shares code, not build environments.
What Actually Works on Windows
If you are using Windows, here is what you can do confidently with Kotlin Multiplatform. You can write shared business logic using Kotlin. You can run Android applications without any limitation. You can build and run desktop applications using Compose Multiplatform. You can also run web targets when configured correctly.What Does Not Work on Windows
This is the part that causes the most confusion. You cannot build or run iOS apps from a Windows machine. You also cannot produce macOS builds from Windows. This limitation does not come from Kotlin Multiplatform itself. It comes from Apple’s toolchain requirements. Xcode and Apple build tools only run on macOS. If your project targets iOS or macOS, a Mac is mandatory.
The One Rule You Should Remember
You can develop shared KMP code on Windows. You can test Android, desktop, and web targets locally. But the moment iOS or macOS enters the picture, you must move to a Mac.That is the real rule.


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